When you're starting up in Starcraft you don't have any soldiers to defend your base. There's no requirement to train any, you can just focus resources on developing your tech tree if you want to.

But what happens? What always happens. You get rushed by the Zerg player who picked the opposite end of the spectrum and focused all his resources on consumer goods (zerglings).
If you can outlast the rush in the beginning, you have a decided advantage tactically because of your capital goods (factories that produce giant tanks). There's a time and place for either strategy, and there's no clear favorite guaranteed anything. Still, it's hard not to draw an analogy with the quicker, easier dark side of the force. As any veteran player will vouch for, a zerg rush done properly is not easy to execute. It is, I would argue, easier than managing a long-term complex production line with many diverse elements. It's also interesting to note that consistency rarely gets a statue built of it; certainly when compared to the number of statues celebrating passion.
-J

No comments:
Post a Comment